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Old Jun 21, 2006, 05:44 PM // 17:44   #41
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Quote:
Originally Posted by Cracko
Thats great, but out of my experience

e.g:

I ran this guy to droks, he was unkown what was up there.
So when he asked questions about i thought like wtf?
but i thought, when i first played the game i had a run to droks too unkowing what was over there at droks.

Offcourse, he couldn't afford his armor, so i gave him all the stuff he needed to buy his thing
a little victos blade here and a nice gold shield, and i really thought, wow, ive done something real good

But now, he keeps asking me for more..

=/
they always do. and usually end up on my ignore list too. sad to say it but so true
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Old Jun 21, 2006, 06:09 PM // 18:09   #42
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Quote:
Originally Posted by wsmcasey
Wow, FPS don't even come close to the complexity of organized PvP in Guild Wars. Maybe your talking about PvE, but even the end missions and elite missions can be difficult and require team work and planning ahead. PFS do require some team work, yes, but basically you have a gun and shoot stuff. How is that complex?

I compare Guild Wars with playing a game of Chess. It requires strategy and preparation if you want to beat your opponent.



And here is an example of separating the men from the boys. Damage calculations? I use those. I take the time to calculate what my attacks will do, and I've learned from experience that knowledge is power over others. Take the time to learn your build and the build of your opponents and you are a relentless force to recond with. Seriously your comment sounds like the mentality of a wamo. "lose health bad, heal good, I swing weapon at enemy, me kill stuff.


To the original poster.

I don't give hand outs unless I know the person. Even then I prefer to tell them or show them how to do something vs. just giving things away. There are givers and takers in life, the takers will always abuse the good intentions of the givers. If if makes you happy being a giver, thats fine, then GIVE! Just don't be a giver that expects something in return, because you will usually be disappointed.
obviously that was a very very very simple way of saying it, it is a little bit more complex than that, but still, a wammo understands the game enough to play it, he knows how to kill things, and how to keep himself alive.

most people aren't going beyond that state anyway, but there is a long way from that to do calculations of damage. i do them sometimes, but mostly i don't, i can predict in what damage-range my attacks will be due to experience from hitting things over and over again.
all you need to play the game is a basic understanding of effects, enchantments, hexes, spells, attacks, conditions..
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Old Jun 21, 2006, 06:13 PM // 18:13   #43
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I personally think its a shame to throw cool looking or not half bad weapons to the merchant just because they are purple.
So I go to shing jea island and give them away. I have just 2 rules, weapons go to the class that uses them, and they are lower lvl chariters, I usally say lvl 11 and below. clears out storage and makes newer players feel real good.
I also remember when i first started playing, I had a ele, my rl freind and coworker was the leader of a guild, He gave me a purple hale fire staff of enchanting 10-19 req 8 fire. I used that thing for a month and was so happy to have a good weapon.lol, it does me good to make other new players feel the same way.
Also anyone who is rude to new players is stupid, new players are the ones who are going to want to buy the stuff you will be trying to sell, If you turn them away who will buy?
The game needs new players to thrive, I personly train the newer players that come into my guild. Some become quite good in a very short time.
In closeing I would say, If you see someone getting ragged on in all chat help them out, Answer there questions, help them on there way. Play with class and you will be remembered, play like a prick and you will be the little name in the iggy list at the bottom of peoples freinds list.
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Old Jun 21, 2006, 06:20 PM // 18:20   #44
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Quote:
Originally Posted by Maria The Princess
well i help n00bs alot, maby more then i should

but now when i think of it, when i started in the game nobody gave me any weapons, i got to droks by doing every single mission in deser, jungle, ascalon etc, and got my first max dmg bow in the desert

and look at me im ok

the game is more fun when you struggle for abit, and when you do you also learn the game better
I agree with you here. I do think it's nice to help out people new to the game by giving them decent weapons, but imo, the game is best experienced when you go through the missions and get to droks the long way. Droks runs and such are fine, but I think people get the most out of the game when they play through it the normal way at least once.
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Old Jun 21, 2006, 06:23 PM // 18:23   #45
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That Master/Aprentice thing sounds kind of cool, aside from the near pointlessness of it...
I'd like it just for the hell of it. You could have an easy form of communication between eachother (maybe like party or guild chat?), and 5% of the experience and gold you get from monsters could go to them. And you automatically lose them when they hit 20 maybe. And you can only be a master if you've reached a certain amount of experience (what would be equal to around level 25 maybe?). And title yourself as the type of "master" you are, what you know a lot about.

That is incredibly pointless though, lol...
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Old Jun 21, 2006, 06:59 PM // 18:59   #46
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How about for all of those people that don't like to earn their stuff and experience we just have an option at the character creation screen for you to choose to start your char at lvl20 and monsters at lvl1 so people will have fun killing stuff and not get discouraged and quit. They sure won't get bored with something like this.
/end sarcasm
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Old Jun 21, 2006, 07:50 PM // 19:50   #47
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Quote:
Originally Posted by Sagius Truthbarron
Give a man a fish, and he will eat for a day.
Teach a man to fish, and he will eat for a life-time.
Lol i used that saying in my debate (for school)

/ontopic- Yes, it really is great seeing people helpin eachother out. I help out any newb in outposts by answering questions but no beggars!

SHIRT RIPPA
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Old Jun 21, 2006, 08:08 PM // 20:08   #48
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Quote:
Originally Posted by wsmcasey
Wow, FPS don't even come close to the complexity of organized PvP in Guild Wars. Maybe your talking about PvE, but even the end missions and elite missions can be difficult and require team work and planning ahead. PFS do require some team work, yes, but basically you have a gun and shoot stuff. How is that complex?

I compare Guild Wars with playing a game of Chess. It requires strategy and preparation if you want to beat your opponent.



And here is an example of separating the men from the boys. Damage calculations? I use those. I take the time to calculate what my attacks will do, and I've learned from experience that knowledge is power over others. Take the time to learn your build and the build of your opponents and you are a relentless force to recond with. Seriously your comment sounds like the mentality of a wamo. "lose health bad, heal good, I swing weapon at enemy, me kill stuff.


To the original poster.

I don't give hand outs unless I know the person. Even then I prefer to tell them or show them how to do something vs. just giving things away. There are givers and takers in life, the takers will always abuse the good intentions of the givers. If if makes you happy being a giver, thats fine, then GIVE! Just don't be a giver that expects something in return, because you will usually be disappointed.
You've obviously never played counterstrike competitively.

I hate CS, but you can't deny that the top teams have to practice incessantly, not just at "shooting stuff up" but on timing, pathing, etc. It's incredibly difficult to do, a split second delay in execution could determine a win or loss.

On the surface CS would appear to be just running around shooting stuff, but under the surface, it can be just as challenging as anything online, if you choose to look.

This applies to just about all competitive games, I'm just using the most common as an example.
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Old Jun 21, 2006, 08:16 PM // 20:16   #49
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First Time i Played through the game i met a guy at Northern Wall and i was still using the Crystalling looking sword because it was the best i had seen at the time. He Gave me a Non-Max 14-21 FDS plain jane, and it felt cool to have it, i ended up keeping it until i got to HoD then i got a hammer. although ill never forget when i got it because he didnt want any repayment.
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Old Jun 21, 2006, 09:41 PM // 21:41   #50
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Quote:
Originally Posted by Mimi Miyagi
You've obviously never played counterstrike competitively.

I hate CS, but you can't deny that the top teams have to practice incessantly, not just at "shooting stuff up" but on timing, pathing, etc. It's incredibly difficult to do, a split second delay in execution could determine a win or loss.

On the surface CS would appear to be just running around shooting stuff, but under the surface, it can be just as challenging as anything online, if you choose to look.

This applies to just about all competitive games, I'm just using the most common as an example.
Sup Mimi,

Yes, I played Counter Strike for 3 years (not competitive), also played the hell out of Day of Defeat and Unreal Tournament. I know about the intensity of FPS and am not trying to put those types of games down. I was just making a point to the other guy that Guild Wars is not a simple game.

However, I would say that a noob to Counter Strike has a better chance of getting a lucky kill on an experienced player. Random bullet thru a wall or pop around a corner and left click the mouse to fire, or toss a grenade thru a door where someone is hiding. Most noobs to Guild Wars will flat out get owned by an experienced player regardless of the build.

Back on topic:

I know there are a lot of people that enjoy helping others, especially after they have nothing left to do in Guild Wars after doing everything several times over with different characters. Hell, if we have a Drunkard title that is completely pointless, then we might as well have a Masters title. I would think that they would have to make a Masters title very difficult to achieve, and NOT base it on a persons experience (Imagine how many 55 mo/w Masters their would be).
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Old Jun 21, 2006, 10:24 PM // 22:24   #51
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U guys are all saying like, show him how to make cash n stuff like that...

but really, there aint any way to get money at a low level, u dont have uber 55hps and SS farming the UW when ur lvl 12 :/
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Old Jun 21, 2006, 11:02 PM // 23:02   #52
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Quote:
Originally Posted by Sagius Truthbarron
Give a man a fish, and he will eat for a day.
Teach a man to fish, and he will eat for a life-time.
Well said
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Old Jun 22, 2006, 03:35 PM // 15:35   #53
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Quote:
Originally Posted by Cracko
U guys are all saying like, show him how to make cash n stuff like that...

but really, there aint any way to get money at a low level, u dont have uber 55hps and SS farming the UW when ur lvl 12 :/
We are not talking about showing him how to make cash, but since you brought it up, you can farm for materials at low levels and and craft them in to better materials and trade to other players for profit. You can also teach them how to buy low and sell high, and give advice on what an item is worth. So yes, there is a way to get money at a low level, and you dont need to farm the UW. To be honest, the UW is dried up most of the time anyways, good luck getting ectos to drop there.
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Old Jun 22, 2006, 03:42 PM // 15:42   #54
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Quote:
Originally Posted by Lawnmower
.maybe create an master - apprentice system were an advanced player would be able to take a newbie under his wing to train in certain dangerous places. that would be fun...
Maybe make a title or something. Advanced player would get teacher points,just like gladiator points. Teacher,wise teacher,superior teacher,etc....
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Old Jun 22, 2006, 03:51 PM // 15:51   #55
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Quote:
Originally Posted by Sagius Truthbarron
Give a man a fish, and he will eat for a day.
Teach a man to fish, and he will eat for a life-time.
well, for me, it seems like 'give a man a fishing rod, and he will eat for a life-time'
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Old Jun 22, 2006, 04:00 PM // 16:00   #56
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Quote:
Originally Posted by Mister O
well, for me, it seems like 'give a man a fishing rod, and he will eat for a life-time'
If the fishing rod is gold max damage req8, 15%^50, 20/20, +30hp, will he catch more fish? Or, it seems like 'give a man a fishing rod, and he will find the nearest pawn shop.
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Old Jun 22, 2006, 05:05 PM // 17:05   #57
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Giving noobs a little money is like letting a starving man smell the aroma of a nice hot pizza, and giving a small piece, but for some reason no matter how muhc food you give the guy is still hungry(sorry for the analogy, im hungry right now lol)
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Old Jun 24, 2006, 02:13 AM // 02:13   #58
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Please stop using the term 'n00b' in this thread, for the sake of my sanity.
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Old Jun 24, 2006, 02:22 AM // 02:22   #59
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Quote:
Give a man a fish, and he will eat for a day.
Teach a man to fish, and he will eat for a life-time.
then i guess the best thing i have done so far is show and teach a lvl 15 warrior who was desperate for cash to get his Droks set, how to easily run to Sanctum Cay in 10 minutes. wached him do, commented, and he end up makin it on his own with me nothing but waching
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